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โš”๏ธ My Time at Sandrock โ€” Ruins & Combat Guide

Combat in Sandrock is fundamentally different from typical farming sims. You enter procedurally generated ruins, fight waves of rogue AI and monsters, and extract blueprints, data discs, and relics. Master two ruin types, four weapon classes, and a layered gear progression system.


๐Ÿ›๏ธ Ruin Types: Breach vs Paradise

Breach Ruins (Story)

Attribute Details
Purpose Story progression, unlocks new areas and blueprints
Layout Linear, hand-crafted โ€” same layout every run
Entry Cost 5 Data Discs per floor tier
Floor Count 1โ€“3 floors per breach, fixed
Difficulty Scales with story chapter (Ch 2 = easy, Ch 5+ = hard)
Rewards Story relics, unique blueprints, EXP

Paradise Ruins (Endless)

Attribute Details
Purpose Loot farming, EXP grinding, rare blueprint drops
Layout Procedurally generated โ€” 3โ€“5 floors per run
Entry Cost 10โ€“50 Data Discs (increases with star level)
Star Tiers โญ (Lv 10) โ†’ โญโญโญ (Lv 25) โ†’ โญโญโญโญโญ (Lv 45+)
Difficulty Every 2 star tiers adds new enemy types and loot pools

Star Tier Unlock Table

Stars Recommended Level Entry Cost Best Loot
โญ 10โ€“15 10 Discs Bronze gear, Common relics
โญโญ 15โ€“22 15 Discs Iron gear, Uncommon relics
โญโญโญ 25โ€“30 20 Discs Steel gear, Data Discs (ร—2 drops)
โญโญโญโญ 35โ€“40 30 Discs Titanium gear, Rare blueprints
โญโญโญโญโญ 45+ 50 Discs Hazmat suit parts, Legendary relics

Tip: Do NOT waste Data Discs on Paradise Ruins โญ runs. Rush to โญโญ or โญโญโญ by grinding Breach Ruins first. The loot quality jump from โญ to โญโญ is massive โ€” you get gear with actual stat bonuses instead of vendor trash.


๐Ÿ—ก๏ธ Weapon Classes: Complete Comparison

Weapon choice determines your entire combat rhythm. Leveling a weapon type unlocks special moves at level 5 and level 10.

Stat ๐Ÿ—ก๏ธ Dagger โš”๏ธ Sword ๐Ÿ”ฑ Spear ๐Ÿ”ซ Gun
Base Damage 60โ€“80% 100% 110โ€“130% 140โ€“170%
Attack Speed Very Fast Fast Medium Slow
Stamina/Attack 3 5 7 10
Range Melee (1 tile) Melee (1.5 tiles) Melee (2.5 tiles) Ranged (8 tiles)
Special (Lv 5) Backstab (3ร— crit) Whirlwind (AoE) Charge (piercing) Sniper Shot (2ร— dmg)
Special (Lv 10) Shadow Step (invuln) Parry Counter Impale (DoT) Grenade (AoE 150%)
Best Grinding Tier โญโ€“โญโญ โญโญโ€“โญโญโญ โญโญโญโ€“โญโญโญโญ โญโญโญโญโ€“โญโญโญโญโญ
Sell Price Multiplier 0.8ร— 1.0ร— 1.2ร— 1.5ร—

Weapon Recommendations

Stage Best Weapon Why
Early (Lv 1โ€“15) Iron Sword Balanced for new players, good clear speed
Mid (Lv 15โ€“30) Steel Spear Range keeps you safe, charge attack pierces groups
Late (Lv 30โ€“45) Titanium Gun Range + damage lets you kite all enemies safely
Endgame (Lv 45+) Legendary Spear Best DPS vs bosses; gun ammo costs become prohibitive

Tip: Always carry a backup weapon of a different class. A dagger's high crit and zero stamina cost on the first swing makes it excellent for opening every encounter, even if you main spear. Switch to your main weapon after the Backstab.


๐Ÿ›ก๏ธ Gear Progression: Base โ†’ Hazmat

Tier Materials Set Bonus Armor (Chest) Where to Get
Bronze Bronze Bar ร—8 +5 HP 8 Craft after Ch 1
Iron Iron Bar ร—10 +15 HP, +3 DEF 16 Craft after Ch 2
Steel Steel Bar ร—12 +25 HP, +5 DEF, +2 ATK 25 Craft after Ch 3
Titanium Titanium Bar ร—14 +40 HP, +8 DEF, +5 ATK 36 Craft after Ch 4
โœ… Hazmat Formula + Titanium ร—20 +60 HP, +12 DEF, +10 ATK, Resist 50 Paradise Ruins โญโญโญโญโญ

Stat Progression Per Piece

Slot Base Stat (Bronze) Mid (Steel) Endgame (Hazmat)
Helmet +3 DEF +8 DEF +15 DEF
Chest +8 ARM +25 ARM +50 ARM
Pants +5 DEF +12 DEF +22 DEF
Boots +2 SPD +5 SPD +8 SPD
Gloves +1 ATK +4 ATK +8 ATK

Full set stat totals: - Bronze: +8 ATK, +16 DEF, +25 ARM, +2 SPD, +5 HP - Hazmat: +48 ATK, +57 DEF, +50 ARM, +8 SPD, +60 HP, Poison/Fire Resist

Weapon Upgrade Path

Weapon Level Materials Damage Multiplier Special Effect
Base โ€” 1.0ร— None
+1 5 Refined Iron 1.15ร— +5% crit
+2 5 Refined Steel 1.3ร— +5% speed
+3 3 Refined Titanium 1.5ร— +10% damage
+4 1 Legendary Fragment 1.75ร— Unlock hidden move

๐Ÿฒ Consumable Strategy

Best Combat Food Buffs

Food Effect Duration Where to Get
Spicy Noodles +15 ATK 5 min Cook at home (Flour + Chili)
Meat Stew +20 DEF 5 min Cook at home (Meat ร—2 + Potato)
Sandberry Juice +10 SPD 3 min Forage (Sandberry bushes)
Glowing Mushroom Soup +30 HP regen 10 min Blue Moon Saloon (50g)
Supreme Stir Fry +25 ATK, +10 DEF 8 min Late recipe (Mushroom + Meat + Veg)

Healing Items (Cost Efficiency)

Item HP Restored Cost HP/G
Basic Bandage 80 20g 4.0
Healing Salve 200 80g 2.5
Medical Spray 500 250g 2.0
Panacea 1000 600g 1.67

Tip: For Paradise Ruins runs, bring Healing Salves (crafted from Sandweed + Water, costs ~50g to make) instead of buying Bandages. The craft cost per HP is 0.25g โ€” 16ร— more efficient than Basic Bandages.

Resistance Consumables

Potion Effect Cost Use Case
Heat Resist Block fire damage 60s 30g Magma Room (Paradise โญโญโญโญ)
Cold Resist Block ice damage 60s 30g Ice Ruin (Breach Ch 4)
Toxin Cleanse Cure poison, resist 90s 50g Abandoned Ruins
All-Resist Elixir All resists +20% for 120s 200g Late-game Paradise โญโญโญโญโญ

๐Ÿ‘‘ Boss Fights

Story Boss Overview

Boss Chapter Recommended Lv HP Attack Patterns Strategy
Logan (First Encounter) Ch 2 12 500 Charge โ†’ Sword swing โ†’ Throw dagger Dodge the charge sideways (not backward โ€” it tracks). Attack after throw, he recovers 2s
Stev & Haru Ch 3 20 800 / 600 Stev: Hammer slam + ground shockwave. Haru: Rapid fire (3 shots) Separate them. Kill Haru first (lower HP, ranged focus). Use Spear's range to keep Stev at distance
Pen (Cave) Ch 4 28 1200 Laser beam + Teleport punch + Summon bots Laser is telegraphed (2s charge). Always face away from walls so you don't get cornered. Bring Heat Resist
Aadit (Berserk) Ch 5 35 2000 Rage swings (3-hit combo) + Ground pound (AoE) + Regeneration DPS race. Bring 3 All-Resist Elixirs and your best Titanium weapon. Hit, back off, repeat โ€” don't greed
Guardian (Final) Ch 6 45+ 4000 All previous boss moves + Orbital laser + Summon minions + Phase 2 beam storm Requires full Hazmat set. Phase 2 (โ‰ค25% HP) spawns a rotating beam โ€” stay opposite it. Bring 5 Panaceas

Boss Farming Route (Post-Story)

Once you've beaten the story, Guardian is the best boss to farm: - Drops: Legendary Fragment (15%), Titanium Bar ร—5 (40%), Hazmat Formula (3%) - Rerun cost: 30 Data Discs - Time per kill: 3โ€“5 minutes with endgame gear


๐Ÿ’Ž Loot Guide: What's Worth Farming

Item Source Use Worth Farming?
Data Discs All ruins, enemy drops Entry fees, blueprint research โœ… Always โ€” never enough
Bronze/Iron Relics Paradise โญโ€“โญโญ Museum donation (500 rep) โœ… Early game only
Titanium Relics Paradise โญโญโญโญ Museum (1500 rep), gear โœ… Mid-game
Legendary Fragments Paradise โญโญโญโญโญ, Guardian Weapon upgrade +4 โœ… Endgame priority
Hazmat Formula Guardian (3%) Craft Hazmat armor โœ… Farm until you get it
Uncommon Blueprints Breach Ruins treasure rooms Better weapons/tools โœ… Each unique
Old Parts Breach Ruins Commissions โœ… Commission filler
Sand Star Paradise โญโญโญโญ boss drop Selling (2500g each) โฌœ Sell only, no other use

Per-Run Profit Estimate (Paradise Ruins โญโญโญโญโญ)

Cost Item Amount
Data Discs spent โˆ’50 Discs (~2500g equivalent)
Healing Salves used โˆ’200g
Food buffs โˆ’150g
Total cost โˆ’2850g
Relics found (avg 3) +4500g
Gear drops (avg 2) +3000g
Data Disc drops (avg 15) +750g
Net profit +5400g (+ relic duplicates for museum)

โญ Item Quality System

Every crafted item in Sandrock has a star rating that affects base stats.

Stars Stat Multiplier Sell Price Multiplier How to Get
โญ (Base) 1.0ร— 1.0ร— Default craft
โญโญ 1.15ร— 1.3ร— Perfect craft + refining
โญโญโญ 1.35ร— 1.6ร— Perfect craft + Quality Gem
โญโญโญโญ 1.6ร— 2.0ร— Master craft + Legendary Gem
โญโญโญโญโญ 2.0ร— 3.0ร— Critical success (rare) + all bonuses

Quality Gem Sources

  • Quality Gem (โ˜…โ˜…โ˜…): Paradise โญโญโญ boss drop (20%)
  • Legendary Gem (โ˜…โ˜…โ˜…โ˜…): Guardian boss (10%)
  • Critical Success (โ˜…โ˜…โ˜…โ˜…โ˜…): Random (1%) when crafting with max skill level