๐ Farming Simulator 25 Contracts Guide
Contracts are the fastest way to earn money in the early game and a reliable supplementary income throughout your entire Farming Simulator 25 career. By completing jobs for NPC farmers, you can earn thousands of dollars per contract, use borrowed equipment for free, and learn new farming skills without risking your own capital. This guide covers everything about contracts: which ones pay best, how to use AI workers effectively, and how to build a contract-first strategy that launches your farm.
๐ Contract System Overview
Contracts appear on the map as blue icons. Accept them from the Contracts menu (accessible from the pause menu or by pressing P).
How It Works
- Contracts appear daily โ New contracts generate each in-game day based on what NPC farmers need
- Accept from the menu โ Open the Contracts menu, review the details, and accept
- Borrowed equipment โ Most contracts provide free use of the required equipment. It spawns at the field
- Payment structure โ Complete the work โ return borrowed equipment โ payment is deposited
- Multiple contracts โ You can accept multiple contracts simultaneously if you have the time
Payment Breakdown
| Payment Component | Description |
|---|---|
| Base pay | Guaranteed amount for completing the work |
| Bonus | Extra pay for doing a good job (e.g., minimal damage, full coverage) |
| Harvest yield | For harvest contracts, you may keep a portion of the crop or sell it for extra |
| Field worker bonus | Completing contracts for the same NPC repeatedly builds a reputation bonus |
Tip: You can keep the crop from harvest contracts! Instead of selling the harvested grain immediately, store it in your silo and sell it when prices are high. This effectively doubles the contract payout.
๐ Contract Types
Not all contracts are created equal. Some pay dramatically better per hour than others.
| Contract Type | Avg Payout | Time Needed | Hourly Rate | Difficulty | Equipment Provided | Verdict |
|---|---|---|---|---|---|---|
| ๐พ Harvest (small field) | $3Kโ$5K | 10โ15 min | $12Kโ$20K/hr | Easy | โ Harvester + trailer | โญโญโญ Good starter |
| ๐พ Harvest (medium field) | $8Kโ$15K | 20โ40 min | $15Kโ$22K/hr | Easy | โ Harvester + trailer | โญโญโญโญ Excellent |
| ๐พ Harvest (large field) | $20Kโ$40K | 60โ90 min | $15Kโ$26K/hr | Easy | โ Harvester + trailer | โญโญโญโญโญ Best earner |
| ๐ Cultivating | $2Kโ$8K | 15โ30 min | $6Kโ$10K/hr | Easy | โ Tractor + cultivator | โญโญ Decent |
| ๐ฑ Seeding / Planting | $2.5Kโ$10K | 15โ40 min | $8Kโ$14K/hr | Easy | โ Tractor + seeder | โญโญโญ Solid |
| ๐งโ๐พ Fertilizing | $2Kโ$6K | 10โ25 min | $8Kโ$14K/hr | Easy | โ Spreader/sprayer | โญโญโญ Quick money |
| ๐งน Weeding / Spraying | $2Kโ$6K | 10โ25 min | $8Kโ$14K/hr | Easy | โ Weeder/sprayer | โญโญโญ Fast & easy |
| ๐ฟ Lime Spreading | $2Kโ$5K | 10โ20 min | $6Kโ$15K/hr | Easy | โ Lime spreader | โญโญโญ Good filler |
| ๐ฆ Baling | $3Kโ$12K | 20โ45 min | $6Kโ$16K/hr | Medium | โ Baler + wrapper | โญโญโญ Good if you enjoy it |
| ๐ฅ Root crop harvest | $10Kโ$25K | 30โ60 min | $10Kโ$25K/hr | Medium | โ Specialized harvester | โญโญโญโญ Very profitable |
| ๐ชต Forestry (small) | $5Kโ$10K | 15โ30 min | $10Kโ$20K/hr | Hard | โ Chainsaw + trailer | โญโญ Skill required |
| ๐ชต Forestry (large) | $20Kโ$50K | 60โ120 min | $10Kโ$25K/hr | Hard | โ Full forestry fleet | โญโญโญ High pay, high effort |
| ๐ Transport | $1.5Kโ$4K | 5โ10 min | $12Kโ$24K/hr | Very Easy | โ Trailer | โญโญ Quick but rare |
๐ฐ Best Contracts for Profit
By Profit Per Hour
- Large field harvest ($15Kโ$26K/hr) โ The undisputed king. Fast, simple, high-paying.
- Root crop harvest ($10Kโ$25K/hr) โ Potato and sugar beet contracts pay extremely well but require slower equipment.
- Transport ($12Kโ$24K/hr) โ If you can find one, it's quick easy money, but they're less common.
- Harvest (medium) ($15Kโ$22K/hr) โ Very reliable income throughout the game.
- Forestry ($10Kโ$25K/hr) โ High variance based on your skill with logging equipment.
By Total Payout
- Large field harvest โ Up to $40K per contract
- Large forestry โ Up to $50K per contract
- Root crop harvest โ Up to $25K per contract
- Baling โ Up to $12K per contract
- Seeding โ Up to $10K per contract
Tip: The best strategy is to accept every harvest contract you see. They pay the most per hour, the equipment is provided, and you get to keep the harvested crop. Even if you have to work late into the night, the payout is worth it.
๐ง Borrowed Equipment vs Your Own
One of the trickiest decisions is when to use the borrowed equipment provided by the contract versus when to use your own.
When to Use Borrowed Equipment
| Situation | Recommendation |
|---|---|
| First week of the game | โ Always use borrowed โ you don't own suitable equipment yet |
| Contract far from your farm | โ Use borrowed โ it spawns at the field, no driving |
| Specialized equipment you don't own | โ Use borrowed โ root crop harvesters are expensive |
| Multiple contracts in a row | โ ๏ธ Consider your own if fields are near each other |
| Your own equipment is broken | โ Use borrowed to avoid repair costs |
When to Use Your Own Equipment
| Situation | Recommendation |
|---|---|
| Your equipment is already at the field | โ Faster than switching to borrowed |
| You own a bigger/better version | โ Bigger headers = faster work = more contracts per day |
| You've customized your tractor | โ No need to readjust to borrowed controls |
| You want to keep the full harvest | โ ๏ธ Borrowed equipment's harvest goes to the NPC (partially) |
The Dual-Use Trick
Here's one of the most powerful early-game strategies:
- Accept a harvest contract
- Use the borrowed harvester to harvest the contract field
- Use the borrowed harvester on your own fields before returning it
- Return the equipment and collect the contract payment
This effectively gives you free use of expensive equipment that would cost thousands per day to rent normally.
Tip: The borrowed equipment is free to use until you return it. Milk it for everything it's worth โ harvest your own fields, do other jobs, and only return it when the AI starts bothering you about it.
๐ค AI Workers and Helpers
Farming Simulator 25's AI worker system lets you hire helpers to automate fieldwork. Using AI workers effectively is the key to scaling your operation beyond what one person can manage.
How to Hire AI Workers
| Action | Key / Method |
|---|---|
| Hire worker | Press H while in a vehicle on a field |
| Open AI menu | Press Esc โ AI tab, or use the AI screen |
| Create job | Select field, operation type, tool, and vehicle |
| Set up multiple workers | AI menu lets you assign workers to different fields |
| Worker cost | Hourly wage (varies by operation, typically ~$1Kโ$2K/hr) |
AI Worker Cost Table
| Operation | AI Wage (per hour) | Notes |
|---|---|---|
| Cultivating | ~$1,200/hr | Cheap, straightforward |
| Seeding | ~$1,200/hr | Same as cultivating |
| Fertilizing | ~$1,000/hr | Fast operation = lower total cost |
| Harvesting | ~$2,000/hr | Higher cost, but earns the most |
| Lime spreading | ~$1,000/hr | Quick job |
| Weeding | ~$1,000/hr | Fast for mechanical weeding |
AI Worker Strategy for Contracts
- Hire AI for wide, simple operations โ Cultivating, fertilizing, and lime spreading on large rectangular fields. AI workers handle these perfectly.
- Handle complex operations yourself โ Harvesting irregular fields, forestry, and baling where AI workers get confused.
- Use multiple AI workers โ On large fields, hire 2โ3 workers working in parallel. Each worker covers a section.
- Check on workers โ AI workers can get stuck on trees, fences, or uneven terrain. Check the AI screen periodically.
- Work while AI works โ While an AI worker handles a contract, do another contract in a different vehicle. Double your income rate.
Tip: AI workers are especially powerful for fertilizing contracts. They're cheap, fast, and fertilizing is one of the simplest AI operations. You can accept 3โ4 fertilizing contracts, hire AI workers for all of them, and collect the payouts with almost no effort.
Common AI Worker Problems
| Problem | Solution |
|---|---|
| Worker stopped | Check for obstacles (tree, sign, vehicle). Move obstacle and rehire. |
| Worker missed a strip | The AI isn't 100% perfect. You may need to fill in missed spots manually. |
| Worker driving slowly | Check the vehicle โ might be low on fuel or the tool isn't lowered. |
| Worker won't start on irregular field | Some oddly-shaped fields confuse the AI. Do these manually. |
| Multiple workers colliding | Give each worker a separate section with space between them. |
๐ Advanced Contract Strategy
Early Game (Day 1โ10)
Goal: Build capital. Your own fields should be minimal โ focus on contracts.
| Day | Strategy | Expected Income |
|---|---|---|
| 1โ3 | Accept every harvest contract you see. Use borrowed equipment. | $15Kโ$30K/day |
| 4โ6 | Start doing fertilizing and cultivating contracts too. Buy a second tractor. | $25Kโ$50K/day |
| 7โ10 | Accept everything except forestry. Save for a combine harvester. | $40Kโ$80K/day |
Key purchases: Second tractor โ trailer โ seeder โ your first field purchase.
Mid Game (First $500K)
Goal: Scale up. Use contracts to supplement your own farming income.
| Activity | Why |
|---|---|
| Harvest contracts near your fields | Minimal travel time = maximum hourly rate |
| Root crop contracts | Specialized harvesters are expensive; let contracts handle the equipment cost |
| Fertilizing contracts with AI | Passive income while you work your own fields |
| Skip small-field contracts | Your time is better spent on your own farm now |
Key purchases: Combine harvester โ large seeder โ your 3rd and 4th fields.
Late Game ($1M+)
Goal: Be selective. Your own farm should be the primary income source.
| Activity | Why |
|---|---|
| Large harvest contracts only | Only the highest-paying contracts are worth your time |
| Contracts on your own fields | If an NPC needs work on a field you own, that's pure profit |
| Skip everything else | Your own operation earns more per hour than most contracts |
| Consider buying out NPC farms | Instead of doing their contracts, buy their land for permanent income |
Tip: In the late game, contracts are still worth doing if they involve a field you already own. The NPC pays you to work your own land โ free money.
โ Contract FAQ
What happens if I miss the deadline?
You can still complete the contract after the deadline, but your payout is reduced. The reduction depends on how late you are. If you're very late, the contract may be cancelled entirely. Always check the deadline before accepting.
Can I fail a contract?
Yes โ damaging crops, destroying equipment, or failing to complete the work before the deadline can result in a partial or complete loss of payment. The damage penalty is typically deducted from your payout.
Can I keep the harvest?
For harvest contracts, the crop you collect goes into the borrowed harvester. You can divert it to your own silo by driving the borrowed harvester to your farm and unloading it before returning the equipment. This is a well-known strategy that effectively doubles the contract value.
How do I find contracts?
Open the map (M key) โ blue icons represent available contracts. The Contracts menu (P key โ Contracts tab) lists all available work sorted by type and field.
Can I do contracts with friends in multiplayer?
Yes! In multiplayer mode, all players can accept and complete contracts. The payout goes to the farm account, which can be shared or split as the group decides.
Why are there no contracts today?
Contracts refresh each in-game day. If there are none, skip to the next day (sleep or advance time). Some days naturally have fewer contracts than others. Seasons mode can also affect contract availability โ expect fewer contracts during winter.
Do contracts affect my relationships with NPCs?
There's no formal reputation system, but completing contracts for the same NPC repeatedly unlocks slightly better payouts for future contracts from that farmer.
Can I refuse a contract after accepting?
Yes โ you can cancel an accepted contract from the Contracts menu. However, you may lose any equipment you borrowed (it returns to the NPC), and there's a small reputation penalty.
Contracts are the engine that drives early-game progress in Farming Simulator 25. Master them, and you'll have the capital to buy land, equipment, and animals far faster than planting crops alone. Combine contract work with smart land purchases โ see the Maps & Field Guide for land-buying strategies, and the Profit Guide for crop profitability analysis.
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