๐ง My Time at Sandrock Artisan Guide โ Processing, Refining, and Crafting
Sandrock is a workshop town. Unlike farming sims where crops drive the economy, Sandrock's money comes from processing raw materials into refined goods. Ore goes into the furnace, scrap goes into the recycler, and sand goes into the grinder. Understanding the processing chains โ and which ones make the most Gols per hour โ is the key to building a profitable workshop.
Tip: Never sell raw ore or scrap. Processed bars and refined materials sell for 2-5ร the raw value. Your workshop machines are literally printing money โ keep them running 24/7.
๐ญ Processing Machines Overview
You start with a basic Furnace and Recycler. More machines unlock as you level your workshop and buy blueprints from the Commerce Guild.
| Machine | Unlock | Cost | Input | Output | Speed |
|---|---|---|---|---|---|
| ๐ฅ Furnace | Starting | Free | Ore โ Bars | Copper / Iron / Steel / Manganese / Titanium | 1 bar per 2h (base) |
| โป๏ธ Recycler | Starting | Free | Scrap โ Materials | Wood / Fiber / Rubber / Parts | 1 item per 1h |
| โ๏ธ Grinder | Workshop Lv.2 | 1,200g | Sand โ Glass / Quartz | Glass / Quartz Powder | 1 per 40m |
| ๐งต Loom | Workshop Lv.3 | 2,500g | Fiber โ Fabric / Rope | Cloth, Rope | 1 per 2h |
| ๐ฉ Compressor | Workshop Lv.4 | 3,500g | Bars โ Alloy Plates | Steel Plate, Manganese Plate | 1 per 3h |
| โ๏ธ Refiner | Workshop Lv.5 | 5,000g | Processed โ Premium | Refined Quartz, Pure Silicon | 1 per 4h |
| ๐ชต Drying Rack | Workshop Lv.2 | 800g | Food โ Preserved | Dried Food, Jerky | 1 per 6h |
Workshop Layout Rule: Place machines with 1 tile of space between them. You'll need room to walk around and collect outputs. A 3ร3 grid of mixed machines fits nicely in a medium workshop.
Tip: Build 2-3 furnaces before anything else. Ore processing is your bottleneck in early game. One furnace can't keep up with your mining output once you're past the copper age.
๐ฅ Furnace โ Ore to Bars
The furnace is your most important machine. Every bar you smelt is worth 3-5ร the raw ore.
| Ore Type | Raw Value (1 piece) | Smelted Bar | Bar Sell Price | Profit Multiplier |
|---|---|---|---|---|
| ๐ฅ Copper Ore | 5 Gols | Copper Bar | 60 Gols | 12ร |
| ๐ฅ Iron Ore | 8 Gols | Iron Bar | 100 Gols | 12.5ร |
| โ๏ธ Scrap Iron | 3 Gols | Iron Bar (mixed) | 100 Gols | 8ร |
| ๐ฉ Steel Scrap | 12 Gols | Steel Bar | 160 Gols | 3.3ร |
| โ๏ธ Manganese Ore | 20 Gols | Manganese Bar | 280 Gols | 3.5ร |
| ๐ Titanium Ore | 35 Gols | Titanium Bar | 500 Gols | 3.6ร |
Processing Math: 5 Copper Ore (25 Gols) โ 1 Copper Bar (60 Gols) = +35 Gols profit per bar. In a 2-hour cycle, that's 17.5 Gols/hour per furnace. Seems small, but 3 furnaces running 12 hours = 630 Gols from copper alone.
Furnace Upgrade Priority
| Upgrade | Cost | Effect | Priority |
|---|---|---|---|
| ๐ฅ Fuel Efficiency | 1,000g | -20% fuel per bar | โญ Medium |
| โฑ๏ธ Speed Upgrade | 2,000g | -30% smelt time | โญโญโญ High |
| ๐ Batch Processing | 3,000g | Smelt 2 bars at once | โญโญโญ Highest |
| ๐งช Quality Boost | 2,500g | +1 quality tier on bars | โญโญ Medium |
Tip: Batch Processing is the single best furnace upgrade. It effectively doubles your furnace capacity. Get it before Speed Upgrade โ double output beats 30% faster for the same cost.
โ๏ธ Grinder โ Sand and Glass
The grinder turns desert sand into valuable glass and quartz products. Sand is literally free (it's everywhere) and glass sells for 80 Gols per piece.
| Input | Output | Time | Sell Price | Profit/Hour | Notes |
|---|---|---|---|---|---|
| Sand ร3 | Glass ร1 | 40m | 80 Gols | 120 Gols/h | โ Best early profit |
| Sand ร5 | Clear Glass ร1 | 1h | 120 Gols | 120 Gols/h | Same profit, better for crafting |
| Quartz ร2 | Quartz Powder ร1 | 30m | 50 Gols | 100 Gols/h | Used in advanced recipes |
| Sand ร2 + Dye | Colored Glass ร1 | 1.5h | 150 Gols | 100 Gols/h | Festivals only |
The Sand Economy: One inventory load of sand (20 pieces) can be gathered in about 2 minutes on the eastern dunes. That's 6-7 glass pieces = 480-560 Gols from 2 minutes of work. Sand grinding is the single best low-effort moneymaker in early Sandrock.
Tip: Set up 2 Grinders as soon as you can afford them. One dedicated to glass, one for quartz powder. Glass funds your early workshop expansion, and quartz powder is needed for later upgrades anyway.
โป๏ธ Recycler โ Scrap to Materials
The recycler turns the junk you find in ruins, alleys, and the scrapyard into usable materials. It's the best way to get wood in the desert (trees are scarce) and nets you rare parts.
| Scrap Type | Input | Output Options | Best Output | Time |
|---|---|---|---|---|
| ๐ชต Wood Scrap | 1 | Wood ร2-4, Fiber ร1 | Wood ร4 | 1h |
| ๐ฉ Metal Scrap | 1 | Iron Ore ร2-3, Copper Ore ร2 | Iron Ore ร3 | 1h |
| ๐ง Machinery Scrap | 1 | Steel Bar ร1, Springs ร1, Parts ร2 | Parts ร2 | 1.5h |
| ๐งช Chemical Scrap | 1 | Acid ร1, Dye ร1, Oil ร1 | Oil ร1 | 1h |
| โป๏ธ Mixed Scrap | 1 | Random (low tier) | Varies | 1h |
Scrap Hunting Routes
| Location | Best Scrap Type | Respawn Time | Per Run Value |
|---|---|---|---|
| ๐๏ธ Abandoned Ruins (E-1) | Machinery Scrap | Daily | ~400 Gols |
| ๐ Train Yard | Metal + Wood Scrap | 2 days | ~300 Gols |
| ๐๏ธ Town Alleyways | Mixed Scrap | 3 days | ~150 Gols |
| ๐๏ธ Desert Oasis | Chemical Scrap | Weekly | ~200 Gols |
Tip: Always pick up Machinery Scrap โ it's the rarest and gives the most valuable outputs. Springs and Parts are used in almost every advanced blueprint. Wood Scrap is common but vital since trees don't grow fast in the desert.
๐งต Loom โ Fabric Production
The loom turns plant fiber into cloth, rope, and fabric. It's crucial for clothing, furniture, and high-end workshop upgrades.
| Recipe | Fiber Needed | Time | Output | Sell Price | Use Case |
|---|---|---|---|---|---|
| Cloth | 10 | 2h | 1 Cloth | 150 Gols | Furniture, clothing |
| Rope | 8 | 1.5h | 2 Rope | 80 Gols (ร2=160) | Machines, decorations |
| Silk Fabric | 15 | 3h | 1 Silk | 250 Gols | Luxury furniture |
| Canvas | 12 | 2.5h | 1 Canvas | 200 Gols | Workshop upgrades |
Fiber Sources: Harvest from desert bushes (renewable every 3 days), grow cotton on your farm, or buy from the Commerce Guild for 8 Gols each. Growing cotton is the most efficient โ 1 cotton plant gives 5-8 fiber per harvest.
Tip: Rope is more efficient than Cloth for pure profit โ 16 fiber (8 fiber ร 2 rope) = 160 Gols vs 10 fiber = 150 Gols for cloth. But cloth is needed for more recipes. Run both.
๐ฐ Profit Optimization โ Best Processing Chains
These are the most profitable processing chains ranked by Gols per hour.
Early Game (Workshop Lv.1-3)
| Chain | Steps | Investment | Profit/Day | Best For |
|---|---|---|---|---|
| ๐ฅ Sand โ Glass | 1 step (Grinder) | 1,200g | 1,440 Gols | โ Best early moneymaker |
| ๐ฅ Scrap โ Parts | 1 step (Recycler) | Free | 600-800 Gols | Passive income |
| ๐ฅ Ore โ Bar | 1 step (Furnace) | Free | 400-600 Gols | Core progression |
Mid Game (Workshop Lv.4-5)
| Chain | Steps | Profit/Day | Notes |
|---|---|---|---|
| ๐ฅ Ore โ Bar โ Plate | 2 steps (Furnace + Compressor) | 2,400-3,200 Gols | Alloy plates sell high |
| ๐ฅ Fiber โ Cloth + Rope | 2 steps (Cotton + Loom) | 1,800 Gols | Requires cotton planting |
| ๐ฅ Sand โ Quartz โ Refined | 2 steps (Grinder + Refiner) | 2,000 Gols | Refined quartz sells for 300g |
Late Game (Workshop Lv.5+)
| Chain | Steps | Profit/Day | Notes |
|---|---|---|---|
| ๐ฅ Titanium Ore โ Titanium Bar โ Alloy | 2 steps | 6,000+ Gols | Best endgame chain |
| ๐ฅ Complex Scrap โ Rare Parts โ Assemblies | 2-3 steps | 4,000-5,000 Gols | Parts are always in demand |
| ๐ฅ Mixed Chains (build to order) | Variable | 8,000-10,000 Gols | Commission-focused |
โก Best Processing Chains by Goal
| Goal | Best Chain | Why |
|---|---|---|
| ๐ฐ Pure Profit | Sand โ Glass (early) / Titanium Alloy (late) | Lowest effort, highest margin |
| ๐ ๏ธ Commission Prep | Ore โ Bar โ Plate | Most commissions need plates |
| ๐ House Building | Wood Scrap โ Wood + Fiber โ Rope | House upgrades need tons of rope |
| ๐ Gifting | Fiber โ Cloth โ Tailored Clothing | High friendship value |
| โ๏ธ Combat Prep | Ore โ Manganese/Steel Bar โ Weapon Parts | Weapon upgrades need specific bars |
Tip: Don't optimize purely for profit. Check the Commerce Guild board daily for commissions. Some "sub-optimal" chains earn more via commissions than selling on the open market. A commission asking for 5 Glass Panels pays 200% of market price.
๐ชต Drying Rack โ Passive Food Income
The drying rack preserves food for longer storage and slightly higher sell prices.
| Input | Output | Time | Sell Price | Notes |
|---|---|---|---|---|
| Meat ร1 | Jerky ร1 | 6h | 120 Gols | 3ร base meat value |
| Cactus ร3 | Dried Cactus ร1 | 4h | 80 Gols | Decent filler |
| Fish ร1 | Dried Fish ร1 | 5h | 100-180 Gols | Depends on fish type |
| Fruit ร5 | Dried Fruit ร1 | 6h | 150 Gols | Not worth it |
Tip: Drying racks are low-priority early on. Build 1 after your furnaces and grinders are set up. Jerky is the most profitable โ meat from hunting is abundant and sells for 40g raw but 120g dried.
๐ Quick Reference โ Machine Count
| Phase | Furnaces | Grinders | Recyclers | Looms | Compressors | Refiners |
|---|---|---|---|---|---|---|
| ๐ฑ Early (Lv.1-2) | 2-3 | 1-2 | 1 | 0 | 0 | 0 |
| ๐ฟ Mid (Lv.3-4) | 3-4 | 2 | 2 | 1 | 1 | 1 |
| ๐ณ Late (Lv.5+) | 4-6 | 3 | 2 | 2 | 2 | 2 |
Tip: These counts assume you're doing full-day mining runs. If you commission-hunt more, add an extra Furnace. If you sand-grind more, add Grinders. Adjust based on your playstyle.
Data source: My Time at Sandrock v1.4 in-game data
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